“What makes immersive 3D virtual worlds the perfect medium for learning basic math skills is not that they are created digitally on computers. Nor is it that they are the medium of highly seductive videogames such as World of Warcraft (over 7 million players worldwide, although already viewed as passé by many gamers). Rather, it is because they provide a means for simulating the real world we live in, and out of which mathematics arises, and of doing so in a way that brings out and confronts the player (i.e., learner) with the underlying mathematical structure of our world. If Euclid were alive today, this is how he would teach mathematics.”
KEITH DEVLIN
Mathematician; Executive Director, Center for the Study of Language and Information, Stanford; Author, The Millennium Problems
Quoted in The Edge, World Question Center 2007
Anyone got any idea how this works?